Frost Giant Swordthain
Large elemental humanoid (cold, giant)
Level 17 Elite Soldier XP 3200

HP 332; Bloodied 166Initiative +14
AC 33, Fortitude 30, Reflex 28, Will 29Perception+13
Speed 8 (ice walk)
Resist 15 cold
Saving Throws +2; Action Points 1

Traits

Flurry of Steel (weapon) Aura 2

An immobilized, restrained, or slowed enemy that willingly leaves the aura takes 10 damage. If the giant is bloodied, this damage increases to 15.

Icebound Footing

When an effect pulls, pushes, or slides the giant, it can choose to move 2 squares fewer than the effect specifies. The giant can make a saving throw to avoid falling prone when an attack would knock it prone.

Standard Actions

Icy Greatsword (cold, weapon) At-Will

Attack: Melee 2 (one creature); +22 vs. AC

Hit: 2d12 + 12 cold damage, and the target is slowed (save ends).

    First Failed Saving Throw: The target is instead immobilized until the end of the giant’s next turn.

Double Attack At-Will

Effect: The giant uses icy greatsword twice.

Freezing Strike (cold, weapon) Recharge when first bloodied

Attack: Melee 2 (one creature); +22 vs. AC

Hit: 2d12 + 12 cold damage, and ongoing 10 cold damage and the target is restrained (save ends both).

    Aftereffect: Ongoing 5 cold damage, and the target is slowed (save ends both).

Skills Athletics +20, Intimidate +16
Str 24 (+15)                Dex 18 (+12)                Wis 21 (+13)
Con 22 (+14)                Int 10 (+8)                Cha 16 (+11)

Alignment Evil        Languages Common, Giant
Equipment: chainmail , greatsword .

Published in Dungeon Magazine 199.