Frost Giant Winterlord
Large elemental humanoid (cold, giant)
Level 18 Elite Controller XP 4000
|HP 354; Bloodied 177||Initiative +11|
|AC 32, Fortitude 31, Reflex 29, Will 30||Perception+15|
|Speed 8 (ice walk)|
|Resist 15 cold|
|Saving Throws +2; Action Points 1|
When an effect pulls, pushes, or slides the giant, it can choose to move 2 squares fewer than the effect specifies. The giant can make a saving throw to avoid falling prone when an attack would knock it prone.
Icy Staff (cold, implement) At-Will
Attack: Melee 2 (one creature); +23 vs. AC
Hit: 2d10 + 15 cold damage.
Effect: The giant slides the target up to 2 squares.
Freezing Ray (cold, implement) At-Will
Attack: Ranged 10 (one creature); +21 vs. Reflex
Hit: 2d12 + 13 cold damage, and the target is slowed and takes a -2 penalty to attack rolls (save ends).
First Failed Saving Throw: The target is instead restrained (save ends).
Double Attack At-Will
Effect: The giant makes two basic attacks.
Swirling Ice (cold, implement, zone) Recharge
Attack: Area burst 1 within 10 (creatures in the burst); +21 vs. Fortitude
Hit: 2d12 + 13 cold damage, and the target is immobilized (save ends).
Each Failed Saving Throw: The giant slides the target up to 3 squares to another square in the zone.
Effect: The burst creates a zone of swirling ice shards that lasts until the end of the giant’s next turn. Any creature that enters the zone or starts its turn there takes 10 cold damage. A creature can take this damage only once per turn.
Sustain Minor: The zone persists until the end of the giant’s next turn.
Skills Arcana +19, Athletics +20, Intimidate +16
Str 22 (+15) Dex 14 (+11) Wis 22 (+15)
Con 25 (+16) Int 20 (+14) Cha 15 (+11)
Alignment Evil Languages Giant, Primordial
Equipment: hide armor , staff.
Published in Dungeon Magazine 199.