Frost Giant Winterlord
Large elemental humanoid (cold, giant)
Level 18 Elite Controller XP 4000

HP 354; Bloodied 177Initiative +11
AC 32, Fortitude 31, Reflex 29, Will 30Perception+15
Speed 8 (ice walk)
Resist 15 cold
Saving Throws +2; Action Points 1

Traits

Icebound Footing

When an effect pulls, pushes, or slides the giant, it can choose to move 2 squares fewer than the effect specifies. The giant can make a saving throw to avoid falling prone when an attack would knock it prone.

Standard Actions

Icy Staff (cold, implement) At-Will

Attack: Melee 2 (one creature); +23 vs. AC

Hit: 2d10 + 15 cold damage.

Effect: The giant slides the target up to 2 squares.

Freezing Ray (cold, implement) At-Will

Attack: Ranged 10 (one creature); +21 vs. Reflex

Hit: 2d12 + 13 cold damage, and the target is slowed and takes a -2 penalty to attack rolls (save ends).

    First Failed Saving Throw: The target is instead restrained (save ends).

Double Attack At-Will

Effect: The giant makes two basic attacks.

Swirling Ice (cold, implement, zone) Recharge

Attack: Area burst 1 within 10 (creatures in the burst); +21 vs. Fortitude

Hit: 2d12 + 13 cold damage, and the target is immobilized (save ends).

    Each Failed Saving Throw: The giant slides the target up to 3 squares to another square in the zone.

Effect: The burst creates a zone of swirling ice shards that lasts until the end of the giant’s next turn. Any creature that enters the zone or starts its turn there takes 10 cold damage. A creature can take this damage only once per turn.

Sustain Minor: The zone persists until the end of the giant’s next turn.

Skills Arcana +19, Athletics +20, Intimidate +16
Str 22 (+15)                Dex 14 (+11)                Wis 22 (+15)
Con 25 (+16)                Int 20 (+14)                Cha 15 (+11)

Alignment Evil        Languages Giant, Primordial
Equipment: hide armor , staff.

Published in Dungeon Magazine 199.