Frost Titan
Huge elemental humanoid (cold, giant)
Level 20 Elite Brute XP 5600

HP 466; Bloodied 233Initiative +14
AC 32, Fortitude 34, Reflex 29, Will 33Perception+16
Speed 8 (ice walk)
Immune cold
Saving Throws +2; Action Points 1


Winter’s Breath (cold) Aura 2

Squares in the aura are difficult terrain for enemies. In addition, any enemy that starts its turn in the aura takes 5 cold damage.

Icebound Footing

When an effect pulls, pushes, or slides the titan, it can choose to move up to 4 squares less than the effect specifies. The titan can make a saving throw to avoid falling prone when an attack would knock it prone.

Melting Flesh

When the titan takes fire damage, it takes a -2 penalty to AC until the end of its next turn.

Standard Actions

Icy Greataxe (cold, weapon) At-Will

Attack: Melee 3 (one creature); +25 vs. AC

Hit: 4d8 + 7 cold damage, and ongoing 10 cold damage (save ends). If the titan scores a critical hit, the damage is 4d8 + 39 cold damage, and ongoing 10 cold damage (save ends).

Blast of Winter (cold) Encounter

Attack: Close blast 5 (creatures in the blast); +23 vs. Reflex

Hit: 3d12 + 12 damage, and ongoing 10 cold damage (save ends). In addition, the target is immobilized until the end of cold the titan’s next turn.

Miss: Half damage.

Minor Actions

Cold-Blooded Kick At-Will 1/round

Attack: Melee 3 (one creature); +23 vs. Reflex

Hit: 4d10 + 8 damage, and the titan pushes the target up to 2 squares and knocks it prone.

Triggered Actions

Furious Swipe At-Will

Trigger: The titan is first bloodied or drops to 0 hit points.

Effect (Immediate Interrupt): The titan uses icy greataxe.

Skills Athletics +24
Str 28 (+19)                Dex 19 (+14)                Wis 23 (+16)
Con 23 (+16)                Int 10 (+10)                Cha 16 (+13)

Alignment evil        Languages Giant, Primordial
Equipment: greataxe .

Published in Monster Manual 2, page(s) 123, Revenge of the Giants, page(s) 122, 156, Monster Vault, page(s) 135.