Frost Witch Vassal
Medium fey humanoid, elf
Level 10 Elite Controller XP 1000
|HP 204; Bloodied 102||Initiative +9|
|AC 24, Fortitude 20, Reflex 23, Will 21||Perception+7|
|Speed 6 (ice walk)||Low-light vision|
|Resist 10 cold|
|Saving Throws +2; Action Points 1|
Chill Aura Aura 1
Any enemy that ends its turn in the aura is slowed until the end of its next turn.
Frost Touch (cold) At-Will
Attack: Melee 1 (one creature); +13 vs. Reflex
Hit: 2d6 + 8 cold damage, and the witch slides the target up to 2 squares.
Icicle Shard (cold, implement) At-Will
Attack: Ranged 5 (one or two creatures); +15 vs. AC
Hit: 3d6 + 8 cold damage, and the target is immobilized until the end of the witch’s next turn.
Hailstone Hex (cold, implement, psychic) Recharge when first bloodied
Attack: Ranged 5 (one creature); +13 vs. Fortitude
Hit: 3d8 + 6 cold and psychic damage, and the target grants combat advantage and takes ongoing 5 cold and psychic damage (save ends both). While this effect persists, any enemy of the witch that starts its turn adjacent to the target takes 5 cold and psychic damage.
Miss: Half damage, and ongoing 5 cold and psychic damage (save ends).
Bitter Vengeance (cold) Recharge when first bloodied
Trigger: An enemy within 5 squares of the witch hits it with an attack.
Effect (Free Action): Close burst 5 (triggering enemy in the burst). The target takes 10 cold damage, and the witch pushes it up to 2 squares.
Skills Arcana +15, Bluff +13, Nature +12
Str 11 (+5) Dex 18 (+9) Wis 15 (+7)
Con 14 (+7) Int 21 (+10) Cha 16 (+8)
Alignment Evil Languages Common, Draconic, Elven
Equipment: wand implement .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 23.