Frost Witch Vassal
Medium fey humanoid, elf
Level 10 Elite Controller XP 1000

HP 204; Bloodied 102Initiative +9
AC 24, Fortitude 20, Reflex 23, Will 21Perception+7
Speed 6 (ice walk)Low-light vision
Resist 10 cold
Saving Throws +2; Action Points 1


Chill Aura Aura 1

Any enemy that ends its turn in the aura is slowed until the end of its next turn.

Standard Actions

Frost Touch (cold) At-Will

Attack: Melee 1 (one creature); +13 vs. Reflex

Hit: 2d6 + 8 cold damage, and the witch slides the target up to 2 squares.

Icicle Shard (cold, implement) At-Will

Attack: Ranged 5 (one or two creatures); +15 vs. AC

Hit: 3d6 + 8 cold damage, and the target is immobilized until the end of the witch’s next turn.

Hailstone Hex (cold, implement, psychic) Recharge when first bloodied

Attack: Ranged 5 (one creature); +13 vs. Fortitude

Hit: 3d8 + 6 cold and psychic damage, and the target grants combat advantage and takes ongoing 5 cold and psychic damage (save ends both). While this effect persists, any enemy of the witch that starts its turn adjacent to the target takes 5 cold and psychic damage.

Miss: Half damage, and ongoing 5 cold and psychic damage (save ends).

Triggered Actions

Bitter Vengeance (cold) Recharge when first bloodied

Trigger: An enemy within 5 squares of the witch hits it with an attack.

Effect (Free Action): Close burst 5 (triggering enemy in the burst). The target takes 10 cold damage, and the witch pushes it up to 2 squares.

Skills Arcana +15, Bluff +13, Nature +12
Str 11 (+5)                Dex 18 (+9)                Wis 15 (+7)
Con 14 (+7)                Int 21 (+10)                Cha 16 (+8)

Alignment Evil        Languages Common, Draconic, Elven
Equipment: wand implement .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 23.