Medium natural humanoid, human
Level 8 Controller XP 350
|HP 87; Bloodied 43||Initiative +6|
|AC 22, Fortitude 20, Reflex 21, Will 21||Perception+12|
|Speed 6 (ice walk)|
|Resist 10 cold; Vulnerable 5 fire|
Frost Aura Aura 1
Enemies have vulnerable 5 cold while in the aura.
Frost Staff (cold, weapon) At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 3d6 + 3 cold damage, and the witch slides the target up to 2 squares.
Snow Blindness (cold, implement, radiant) At-Will
Attack: Ranged 5 (one creature); +11 vs. Fortitude
Hit: 3d6 + 6 cold and radiant damage, and the target can’t see any creature that is more than 3 squares away from it (save ends).
Icy Blast (cold, implement, zone) Encounter
Attack: Close blast 5 (creatures in the blast); +11 vs. Fortitude
Hit: 3d8 + 5 cold damage.
Miss: Half damage.
Effect: The blast creates a zone that lasts until the end of the witch’s next turn. The ground of the zone is difficult terrain for creatures without ice walk.
Sustain Minor: The zone persists until the end of the witch’s next turn.
Skills Arcana +12, Bluff +10, Diplomacy +10, Nature +12
Str 14 (+6) Dex 15 (+6) Wis 16 (+7)
Con 15 (+6) Int 17 (+7) Cha 12 (+5)
Alignment Evil Languages Common, Elven, Primordial
Equipment: staff implement .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 56.