Frost Witch
Medium natural humanoid, human
Level 8 Controller XP 350

HP 87; Bloodied 43Initiative +6
AC 22, Fortitude 20, Reflex 21, Will 21Perception+12
Speed 6 (ice walk)
Resist 10 cold; Vulnerable 5 fire


Frost Aura Aura 1

Enemies have vulnerable 5 cold while in the aura.

Standard Actions

Frost Staff (cold, weapon) At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 3d6 + 3 cold damage, and the witch slides the target up to 2 squares.

Snow Blindness (cold, implement, radiant) At-Will

Attack: Ranged 5 (one creature); +11 vs. Fortitude

Hit: 3d6 + 6 cold and radiant damage, and the target can’t see any creature that is more than 3 squares away from it (save ends).

Icy Blast (cold, implement, zone) Encounter

Attack: Close blast 5 (creatures in the blast); +11 vs. Fortitude

Hit: 3d8 + 5 cold damage.

Miss: Half damage.

Effect: The blast creates a zone that lasts until the end of the witch’s next turn. The ground of the zone is difficult terrain for creatures without ice walk.

    Sustain Minor: The zone persists until the end of the witch’s next turn.

Skills Arcana +12, Bluff +10, Diplomacy +10, Nature +12
Str 14 (+6)                Dex 15 (+6)                Wis 16 (+7)
Con 15 (+6)                Int 17 (+7)                Cha 12 (+5)

Alignment Evil        Languages Common, Elven, Primordial
Equipment: staff implement .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 56.