Frostfury Ice Troll
Large natural humanoid
Level 26 Brute XP 7000
Initiative +20 Senses Perception +19
Emanating Cold aura 1; any enemy that starts its turn in the aura is slowed until the start of its next turn.
HP 287; Bloodied 143
AC 38; Fortitude 39, Reflex 38, Will 36
Vulnerable acid or fire (if the troll takes acid or fire damage, its regeneration does not function until the end of its next turn)
Speed 8 (ice walk)
Claws (standard, at-will) Cold
Reach 2; +29 vs AC; 2d12+11 damage, and the target takes ongoing 15 cold damage (save ends).
Frenzied Strike (free, when a troll's attack bloodies an enemy, at-will)
The troll makes two claw attacks. This attack scores a critical hit on a roll of 16-20
Frostfury (free, when first bloodied; encounter)
The troll makes a claw attack against every enemy within reach. This attack scores a critical hit on a roll of 16-20.
Troll Healing Healing
If the troll is reduced to 0 hit points by an attack that does not deal acid or fire damage, it revives on its next turn and has 10 hit points.
Alignment Chaotic evil Languages Common, Giant
Skills Athletics +27, Endurance +25
Str 30 (+23) Dex 25 (+20) Wis 22 (+19)
Con 27 (+21) Int 9 (+12) Cha 14 (+15)
Published in Dungeon Magazine 162, page(s) 56, 59, Dungeon Magazine Annual, page(s) 53, 57.