Fulgrim
Medium natural humanoid half-orc , half-orc
Level 3 Lurker XP 150

Initiative +6        Senses Perception +8
HP 40; Bloodied 20
AC 17; Fortitude 15, Reflex 12, Will 14
Speed 6

Handaxe (standard, at-will) Weapon

+8 vs AC; 1d6+3 damage.

Axe Throw (standard, at-will) Weapon

Ranged 5/10; +8 vs AC; 1d6+3 damage.

Hook and Hold (standard; requires handaxe, at-will) Weapon

+6 vs Fortitude; 1d6+3 damage, and the target is grabbed. The target grants combat advantage to Fulgrim while grabbed.

Hostage Strike (immediate interrupt, when hit by a melee or ranged attack; at-will)

A creature Fulgrim is grabbing takes the damage from the triggering attack.

Combat Advantage

Fulgrim’s attacks against creatures granting him combat advantage deal an extra 1d6 damage on a hit, and the target is pushed the target 2 squares.

Alignment Unaligned        Languages Common, Giant
Skills Stealth +7
Str 13 (+2)      Dex 13 (+2)      Wis 15 (+3)
Con 16 (+4)      Int 10 (+1)      Cha 14 (+3)

Equipment: handaxe x4, leather armor .


Published in Dungeon Magazine 176, page(s) 43.