Medium aberrant magical beast
Level 8 Elite Controller XP 1750
|HP 172; Bloodied 86||Initiative +5|
|AC 22, Fortitude 20, Reflex 18, Will 22||Perception+6|
|Speed 6, burrow 3||Darkvision, tremorsense 5|
|Saving Throws +2; Action Points 1|
The mindhunter gains a +2 bonus to all defenses against any creature marking it.
Attack: Melee 1 (one creature); +13 vs. AC. While the mindhunter has a creature grabbed, it can use mandibles against the grabbed creature only.
Hit: 4d6 + 3 damage, and the mindhunter grabs the target.
Invasive Presence (psychic) At-Will
Attack: Ranged 10 (one or two creatures); +12 vs. Will
Hit: 4d6 + 5 psychic damage, and the mindhunter pushes the target 1 square.
Mind Wrench (charm, psychic) Recharge
Attack: Close burst 3 (one creature in the burst); +12 vs. Will
Hit: The target is dominated (save ends). Each time the target fails a saving throw against this effect, one creature grabbed by the mindhunter takes 2d6 psychic damage.
Feathery Probe (psychic) At-Will (1/round)
Attack: Melee 1 (one creature grabbed by the mindhunter); +12 vs. Will
Hit: 1d10 + 5 psychic damage, and the target is dazed and takes ongoing 5 psychic damage (save ends both). If the target is already taking ongoing psychic damage, the ongoing damage increases by 5.
Force Wave (force) Recharge when the mindhunter hits with feathery probe
Trigger: The mindhunter is hit by a melee attack.
Attack (Immediate Reaction): Close burst 2 (enemies in the burst); +12 vs. Fortitude
Hit: The mindhunter pushes the target 3 squares, and the target takes a -2 penalty to attack rolls until the end of the mindhunter’s next turn.
Skills Bluff +14, Insight +11, Stealth +10
Str 17 (+7) Dex 13 (+5) Wis 15 (+6)
Con 14 (+6) Int 11 (+4) Cha 20 (+9)
Alignment Chaotic Evil Languages telepathy 10
Published in Dark Sun Creature Catalog, page(s) 48, Dungeon Magazine 183.