Medium natural humanoid
Level 11 Soldier XP 600
Initiative +14 Senses Perception +13
HP 108; Bloodied 54
AC 27; Fortitude 22, Reflex 23, Will 23
Unarmed Strike (standard, at-will)
+17 vs AC; 2d8+3 damage.
Stunning Strike (standard, at-will)
+14 vs Fortitude; 1d8+3 damage, and the target is stunned until the end of Gallia's next turn.
Relentless Pursuit (immediate reaction, when an adjacent enemy shifts away from gallia; at-will)
Gallia shifts to remain adjacent to the enemy. Gallia cannot use this power if the enemy shifts using a movement mode Gallia does not possess.
Iron Mind (immediate interrupt, when gallia would be hit by an attack; encounter)
Gallia gains a +2 bonus to all defenses until the end of her next turn.
Telekinetic Leap (move; encounter)
Gallia can fly 5 squares.
Trace Chance (standard; recharge )
no attack roll required; Ranged 5; the next melee attack Gallia makes against the target gains a +5 power bonus to the attack roll and, if it hits, it is automatically a critical hit.
Alignment Unaligned Languages Common, Deep Speech
Skills Acrobatics +15, Athletics +9, Insight +13
Str 15 (+7) Dex 17 (+8) Wis 16 (+8)
Con 12 (+6) Int 10 (+5) Cha 11 (+5)
Published in Dungeon Magazine 164, page(s) 50.