Garen
Medium aberrant humanoid
Level 10 Elite Skirmisher XP 1000

Initiative +13        Senses Perception +9; Darkvision
HP 208; Bloodied 104
AC 28; Fortitude 20, Reflex 26, Will 23
Saving Throws +2, +5 against poison
Speed 5
Action Points 1

Kukri (standard, at-will) Weapon

+15 vs AC; 2d6+5 damage; reroll any result of 1 on a damage die.

Twin Stars (standard; requires two shuriken, at-will) Weapon

ranged 6/12; +15 vs AC; 2d6+5 damage.

Bleeding Slash (standard; requires kukri, at-will) Weapon

+15 vs AC; 2d6+6 damage, and ongoing 10 damage (save ends). Reroll any result of 1 on a damage die.

Tentacle Eye Feint (minor, recharge ) Fear

Reach 2; +13 vs Will; the target slides 1 square and grants Garen combat advantage until the end of his next turn.

Combat Advantage

Garen deals an extra 2d8 damage to a target he has combat advantage against.

Stand Your Ground

When Garen is subject to forced movement, he moves 1 square fewer than the effect specifies. When an attack would knock Garen prone, he can roll a saving throw to avoid falling prone.

Alignment Unaligned        Languages Common, Deep Speech, Dwarven
Skills Acrobatics +15, Bluff +14, Stealth +15, Thievery +15
Str 12 (+6)      Dex 21 (+10)      Wis 8 (+4)
Con 16 (+8)      Int 10 (+5)      Cha 18 (+9)

Equipment: kukri , leather armor , shuriken x12, thieves’ tools .


Published in Dungeon Magazine 161, page(s) 97.