Genasi Elemental Dervish
Medium elemental humanoid (air, earth, fire, water)
Level 18 Elite Skirmisher XP 4000
Initiative +17 Senses Perception +13
HP 344; Bloodied 172
AC 32; Fortitude 30, Reflex 32, Will 30
Resist 10 cold, 10 fire, 10 lightning
Saving Throws +3
Speed 6, fly 6 (hover), swim 6
Action Points 1
Double Sword (standard, at-will) Weapon, Varies
+23 vs AC; 1d8+7 damage, and ongoing 5 damage (save ends) of the type determined by elemental manifestation.
Double Attack (standard, at-will)
The genasi elemental dervish makes two double sword attacks
Fiery Riposte (immediate reaction, when the genasi elemental dervish is hit by an enemy adjacent to it, at-will) Fire
Targets the triggering enemy; +21 vs Reflex; the target takes ongoing 10 fire damage (save ends). If the target is already taking ongoing fire damage, that damage increases by 10.
Primordial Storm (standard, recharge ) Weapon
The genasi elemental dervish shifts 6 squares and can move through enemies’ spaces. During its movement, the dervish makes the following three attacks in order, each against a different target.
Promise of Storm (Thunder): +21 vs. Fortitude; 1d8 + 5 thunder damage, and the target gains vulnerable 5 thunder (save ends).
Earth Shock: +21 vs. Fortitude; 1d8 + 5 damage, and the target is dazed until the end of its next turn.
Lightning Cut (Lightning): +21 vs. Reflex; 1d8 + 5 lightning damage, and the target gains ongoing 10 lightning damage (save ends)
At the start of a genasi elemental dervish’s turn, it chooses fire, lightning, or thunder damage. The dervish’s double sword attack deals that type of damage until the start of its next turn, when it can choose a different damage type.
Alignment Unaligned Languages Common, Primordial
Skills Acrobatics +20, Athletics +21, Endurance +21, Intimidate +16, Nature +20
Str 19 (+13) Dex 24 (+16) Wis 18 (+13)
Con 20 (+14) Int 16 (+12) Cha 15 (+11)
Equipment: double sword , hide armor .
Published in Monster Manual 2, page(s) 116, Revenge of the Giants, page(s) 144.