Genasi Hydromancer
Medium elemental humanoid (water)
Level 8 Controller XP 350

Initiative +7        Senses Perception +5
HP 91; Bloodied 45
AC 22; Fortitude 21, Reflex 20, Will 20
Saving Throws +2 against ongoing damage
Speed 6, swim 8

Scimitar (standard, at-will) Weapon

+13 vs AC; 2d8+4 damage (crit 1d8+20).

Wave Bolt (standard, at-will)

Ranged 5; +13 vs AC; 2d6+4 damage, and the genasi hydrmancer slides the target 3 squares.

Drowning Touch (standard, recharges when the target saves against this attackā€™s ongoing damage or when it drops to 0 hit points or fewer)

+12 vs Fortitude; the target is dazed and takes ongoing 10 damage (save ends both).

Whirling Vortex (standard, recharge )

Close burst 2; targets enemies; +12 vs Reflex; 2d8+6 damage, and the genasi hydromancer slides the target 3 squares.

Liquid Body (immediate interrupt, when hit by an enemy's attack; recharges when first bloodied)

The genasi hydromancer takes half damage from the triggering attack.

Swift Current (move; encounter)

The genasi hydromancer shifts 6 squares. During its movement, the hydromancer can move through enemy-ocupied spaces, move across liquid, and ignore difficult terrain and hazardous terrain effects.

Alignment Unaligned        Languages Common, Primordial
Skills Acrobatics +12, Arcana +10, Stealth +12
Str 14 (+6)      Dex 16 (+7)      Wis 13 (+5)
Con 19 (+8)      Int 13 (+5)      Cha 17 (+7)

Equipment: robes, scimitar .


Published in Monster Manual 2, page(s) 117.