Medium elemental humanoid (water)
Level 8 Controller XP 350
Initiative +7 Senses Perception +5
HP 91; Bloodied 45
AC 22; Fortitude 21, Reflex 20, Will 20
Saving Throws +2 against ongoing damage
Speed 6, swim 8
Scimitar (standard, at-will) Weapon
+13 vs AC; 2d8+4 damage (crit 1d8+20).
Wave Bolt (standard, at-will)
Ranged 5; +13 vs AC; 2d6+4 damage, and the genasi hydrmancer slides the target 3 squares.
Drowning Touch (standard, recharges when the target saves against this attack’s ongoing damage or when it drops to 0 hit points or fewer)
+12 vs Fortitude; the target is dazed and takes ongoing 10 damage (save ends both).
Whirling Vortex (standard, recharge )
Close burst 2; targets enemies; +12 vs Reflex; 2d8+6 damage, and the genasi hydromancer slides the target 3 squares.
Liquid Body (immediate interrupt, when hit by an enemy's attack; recharges when first bloodied)
The genasi hydromancer takes half damage from the triggering attack.
Swift Current (move; encounter)
The genasi hydromancer shifts 6 squares. During its movement, the hydromancer can move through enemy-ocupied spaces, move across liquid, and ignore difficult terrain and hazardous terrain effects.
Alignment Unaligned Languages Common, Primordial
Skills Acrobatics +12, Arcana +10, Stealth +12
Str 14 (+6) Dex 16 (+7) Wis 13 (+5)
Con 19 (+8) Int 13 (+5) Cha 17 (+7)
Equipment: robes, scimitar .
Published in Monster Manual 2, page(s) 117.