General Nadar
Medium natural humanoid
Level 15 Elite Soldier (Leader) XP 2400

Initiative +13        Senses Perception +9
HP 290; Bloodied 145
AC 30; Fortitude 28, Reflex 27, Will 27
Saving Throws +2
Speed 6
Action Points 1

Spiked Chain (standard, at-will) Weapon

Reach 2; +22 vs AC; 2d10+8 damage, and the target is marked until the start of Nadar’s next turn.

Double Attack (standard, at-will) Weapon

Nadar makes two spiked chain attacks

Follow-up Attack (minor 1/round, at-will) Weapon

+20 vs Reflex; 1d6+6 damage, and the target is knocked prone.

Shadow Jaunt (move; encounter)

Nadar teleports 3 squares and becomes insubstantial until the start of his next turn.

Astral Rally (standard; encounter)

Close burst 5; all allies in the burst regain 10 hit points, can teleport 5 squares, and make a melee basic attack after teleporting.

Alignment Unaligned        Languages Common, Elven
Str 26 (+15)      Dex 19 (+11)      Wis 15 (+9)
Con 17 (+10)      Int 14 (+9)      Cha 18 (+11)

Equipment: leather armor , spiked chain .


Published in Dungeon Magazine 175, page(s) 61.