Medium shadow humanoid, shadar-kai
Level 6 Elite Skirmisher (Leader) XP 500

HP 136; Bloodied 68Initiative +9
AC 20, Fortitude 17, Reflex 20, Will 18Perception+11
Speed 6Low-light vision
Saving Throws +2; Action Points 1


Swiftshadow Master Aura 5

Allies in the aura gain a +4 power bonus to initiative checks and Stealth checks.

Willing Prey

Geriesh has combat advantage against any creature marking him.

Standard Actions

Katar (weapon) At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d6 + 4 damage, or 3d6 + 7 against a target granting combat advantage to Geriesh. If this attack deals more than 20 damage to the target, it falls unconscious (save ends).

Double Attack At-Will

Effect: Geriesh uses katar twice, and can move up to his speed after the first attack.

Move Actions

Shadow Leap (teleportation) Recharge

Effect: Geriesh teleports up to his speed.

Minor Actions

Dagger Flick (poison, weapon) Encounter

Attack: Ranged 3 (one creature); +9 vs. Fortitude

Hit: 2d6 + 4 damage, and the target is immobilized and takes ongoing 5 poison damage (save ends both).

Miss: The target is immobilized until the end of its next turn.

Skills Bluff +11, Stealth +12
Str 14 (+5)                Dex 19 (+7)                Wis 16 (+6)
Con 12 (+4)                Int 15 (+5)                Cha 16 (+6)

Alignment Evil        Languages Common
Equipment: studded leather, dagger , katar .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 92.