Geryon, the Broken Beast
Huge immortal humanoid (devil)
Level 30 Solo Controller XP 95000
Initiative +0 (see triple actions) Senses Perception +21; all-around vision, Darkvision
HP 1092; Bloodied 546
AC 44; Fortitude 43, Reflex 41, Will 42
Immune dominate; Resist 30 fire, 20 poison
Saving Throws +5
Speed 7, fly 5 (clumsy)
Action Points 2
Claw (standard, at-will)
Reach 3; +35 vs AC; 3d8+10 damage, and the target is knocked prone.
Grasping Claw (standard, at-will)
Reach 3; +35 vs AC; 3d8+10 damage, and the target is grabbed. Geryon cannot make grasping claw attacks while it is grabbing a creature.
Slashing Claw (standard, at-will)
Reach 3; +35 vs AC; 3d8+10 damage, and Geryon slides the target 3 squares.
Brutal Smash (standard; requires a grabbed enemy of large size or smaller, recharge
reach 3; targets a creature not grabbed by Geryon; +34 vs Fortitude; 4d10+9 damage, and the target is dazed (save ends both) and is knocked prone. The grabbed creature also takes 4d10 + 9 damage.
Tail Sweep (immediate reaction, when an enemy within reach hits or misses geryon, at-will)
Reach 3; +35 vs AC; 2d8+10 damage, and the target is pushed 3 squares and knocked prone.
Fearsome Gaze (standard, at-will) Fear, Gaze, Psychic
Close blast 5; targets enemies in burst; +34 vs Will; 3d8+10 psychic damage, and the target is pushed a number of squares equal to its speed + 2. The target then falls prone, and takes ongoing 15 psychic damage and is dazed (save ends both). Miss: Half damage, and Geryon pushes the target a number of squares equal to its speed.
Symbol of Pain (standard, encounter) Psychic
Area burst 3 within 20; targets enemies in burst; +34 vs Will; 3d8 psychic damage, and the target takes ongoing 10 psychic damage (save ends). With each failed saving throw, the ongoing damage increases by 5 (maximum 30). Miss: Half damage.
When bloodied, Geryon deals +5 damage with all attacks, but takes a -2 penalty to all defenses.
Geryon does not roll initiative. He has set initiative counts of 35, 30, and 25, and he takes a full turn on each of those initiative counts. He cannot delay or ready actions.
Each time Geryon becomes dazed or stunned, the effect automatically ends at the end of his next turn.
Alignment Evil Languages Supernal
Skills Arcana +27, Bluff +29, Diplomacy +29, Intimidate +29, Religion +27
Str 32 (+26) Dex 21 (+20) Wis 22 (+21)
Con 25 (+22) Int 25 (+22) Cha 28 (+24)
Equipment: horn of Geryon
Published in Dungeon Magazine 176, page(s) 61.