Ghast
Medium natural humanoid (undead)
Level 6 Brute XP 250

HP 85; Bloodied 42Initiative +6
AC 18, Fortitude 18, Reflex 17, Will 16Perception+5
Speed 6Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant

Traits

Stench of Death Aura 1

Any living creature that starts its turn within the aura is slowed until the end of the ghast’s next turn.

Standard Actions

Bite At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 1d12 + 6 damage, and the target is immobilized until the end of the ghast’s next turn.

Rabid Claws At-Will

Effect: The ghast makes the following attack twice.

Attack: Melee 1 (one immobilized creature); +11 vs. AC

Hit: 1d12 + 4 damage.

Devouring Bite Recharge if the power misses

Attack: Melee 1 (one immobilized or unconscious creature); +11 vs. AC

Hit: 3d12 + 7 damage.

Triggered Actions

Death Burst (necrotic) Encounter

Trigger: The ghast drops to 0 hit points.

Attack (No Action): Close burst 2 (living creatures in the burst); +9 vs. Fortitude

Hit: 1d12 + 5 necrotic damage, and ongoing 5 necrotic damage (save ends).

Skills Athletics +12, Stealth +11
Str 19 (+7)                Dex 16 (+6)                Wis 14 (+5)
Con 15 (+5)                Int 7 (+1)                Cha 13 (+4)

Alignment chaotic evil        Languages Common

Published in Monster Manual 3, page(s) 95, Madness at Gardmore Abbey, page(s) 4-17, Dungeon Magazine 211.