Ghost Beholder
Large aberrant magical beast (undead)
Level 18 Elite Controller XP 4000

HP 254; Bloodied 127Initiative +16
AC 30, Fortitude 29, Reflex 30, Will 30Perception+17
Speed 0, fly 6 (hover); phasingDarkvision
Immune disease, poison; Resist insubstantial; Vulnerable 10 radiant
Saving Throws +2; Action Points 1

Traits

All-Around Vision

Enemies can’t gain combat advantage by flanking the ghost beholder.

Standard Actions

Bite At-Will

Attack: Melee 1 (one creature); +21 vs. Reflex

Hit: 3d8 + 13 necrotic damage.

Eye Ray At-Will

Effect: The beholder uses one of the following eye rays without provoking an opportunity attack.

1. Chill of the Grave (cold, necrotic)

Attack: Ranged 10 (one creature); +21 vs. Fortitude

Hit: 4d8 + 8 cold and necrotic damage, and the target is slowed (save ends).

    First Failed Saving Throw: The target is immobilized instead of slowed (save ends).

2. Ghostly Possession (psychic)

Attack: Ranged 10 (one creature); +21 vs. Will

Hit: Ongoing 15 psychic damage (save ends).

    First Failed Saving Throw: In addition to the ongoing damage, the target is dazed (save ends both).

    Second Failed Saving Throw: The target is dominated instead of dazed and continues to take the ongoing damage (save ends both). The beholder is removed from play until the effect ends. When the effect ends, the beholder reappears in an unoccupied space within 10 squares of the target. The beholder can end the effect as a free action.

3. Killing Thought (psychic)

Attack: Ranged 10 (one creature); +21 vs. Will

Hit: 1d8 + 9 psychic damage, and the target makes a melee basic attack against itself as a free action. If the target is not wielding a melee weapon, it drops a held item and draws a melee weapon as a free action and then makes the attack.

Minor Actions

Central Eye (fear) At-Will 1/round

Attack: Ranged 10 (one creature); +21 vs. Will

Hit: The beholder slides the target 5 squares, and the target gains vulnerable 5 necrotic and vulnerable 5 psychic until the start of the beholder’s next turn.

Triggered Actions

Eyes of the Beholder At-Will

Trigger: An enemy starts its turn within 5 squares of the beholder.

Effect (Free Action): The beholder uses eye ray against the triggering enemy. Determine which ray it uses by rolling a d4, rerolling the die on a result of 4.

Str 12 (+10)                Dex 25 (+16)                Wis 16 (+12)
Con 19 (+13)                Int 22 (+15)                Cha 25 (+16)

Alignment Evil        Languages Deep Speech

Published in Monster Manual 3, page(s) 23.