Ghost Harpy
Medium shadow humanoid (undead)
Level 14 Elite Controller XP 2000

Initiative +10        Senses Perception +13; Darkvision
HP 169; Bloodied 84
AC 28; Fortitude 27, Reflex 27, Will 28
Immune disease, poison; Resist 10 thunder, insubstantial
Saving Throws +2
Speed fly 8 (hover); phasing
Action Points 1

Spirit Claw (standard, at-will) Necrotic

+15 vs Reflex; 1d10+6 necrotic damage.

Death Kiss (minor 1/round, at-will) Psychic

+16 vs Will; 2d6+6 psychic damage, and the target takes a -2 penalty to Fortitude (save ends).

Spirit Call (standard; sustain minor, at-will) Charm

Close burst 10; deafened creatures are immune; +15 vs Will; the target is pulled 4 squares and immobilized (save ends). Sustain Minor: Any target that has not yet saved against the effect is pulled 4 squares and immobilized (save ends).

Despairing Screech (standard, recharge ) Thunder

Close burst 5; targets enemies; +15 vs Fortitude; 2d6+6 thunder damage, and the target is dazed (save ends).

Lurking Voice

As long as it doesn’t move or otherwise attack, the harpy ghost can use Stealth to hide while using spirit’s call.

Alignment Chaotic evil        Languages Common, Elven
Skills Stealth +15
Str 15 (+9)      Dex 20 (+12)      Wis 14 (+9)
Con 20 (+12)      Int 10 (+7)      Cha 23 (+13)


Published in Dungeon Magazine 163, page(s) 62.