Ghost Legionnaire
Medium natural humanoid (undead)
Level 13 Soldier XP 800

Initiative +13        Senses Perception +6
HP 100; Bloodied 50
AC 30; Fortitude 28, Reflex 26, Will 27
Resist 10 necrotic
Speed 6

Devastating Cut (standard, at-will)

+19 vs AC; 2d8+6 damage.

Ghost Arrow (standard, at-will) Necrotic

Ranged 10/20; +17 vs AC; 1d10+6 necrotic damage.

Battle Visions (standard, encounter) Psychic, Reliable

Ranged 10/20; +16 vs Will; 2d8+6 psychic damage, and the target is deafened and dominated (save ends both). While the target is dominated, the ghost legionnaire merges with the target, disappearing from sight. The legionnaire cannot attack or be attacked during this time. When the target saves, the legionnaire appears in a square adjacent to the target. Until the end of the encounter, the target gains a +5 bonus to History checks for call of history.

Soul Link

At the start of the encounter, ghost legionnaires’ hit points combine into one sum. Damage to a legionnaire deducts from that total. When that total is reduced to 0, all legionnaires are destroyed simultaneously.

Call of History

Any character can make a DC 25 History check as a minor action to attempt to learn more about the ghost legionnaire. If the check succeeds, the legionnaire gains vulnerable 10 to that character’s next attack.

Alignment Unaligned        Languages Common
Skills Acrobatics +16, Athletics +18
Str 25 (+13)      Dex 21 (+11)      Wis 11 (+6)
Con 18 (+10)      Int 11 (+6)      Cha 26 (+14)


Published in Monster Manual 2, page(s) 119.