Ghost Tentacle
Medium aberrant animate (aquatic, blind, undead)
Level 16 Minion Skirmisher XP 0

HP 1; a missed attack never damages a minion.Initiative +14
AC 30, Fortitude 27, Reflex 28, Will 26Perception+6
Speed 6, swim 6; phasingBlindsight 5
Immune blinded, disease, gaze, illusion, necrotic, poison

Traits

Aquatic

In aquatic combat, the tentacle gains a +2 bonus to attack rolls against nonaquatic creatures.

Standard Actions

Slam At-Will

Attack: Melee 1 (one creature); +21 vs. AC

Hit: 12 damage, and the target is grabbed (escape DC 22). While grabbing a creature, the tentacle can use slam only against that creature.

Move Actions

Insubstantial Slithering At-Will

Effect: The tentacle shifts up to 3 squares.

Str 10 (+8)                Dex 18 (+12)                Wis 7 (+6)
Con 15 (+10)                Int 6 (+6)                Cha 16 (+11)

Alignment Chaotic Evil        Languages -

Published in Dungeon Magazine 203.