Ghost Troll Render
Large natural humanoid (undead)
Level 13 Brute XP 800

HP 161; Bloodied 80Initiative +10
AC 25, Fortitude 27, Reflex 24, Will 23Perception+14
Speed fly 7 (hover); phasing
Immune disease, poison



The ghost troll takes half damage from all attacks, except those that deal force damage. When it takes acid, fire, or radiant damage, it loses this trait until the start of its next turn.

Standard Actions

Spirit Claw At-Will

Attack: Melee 2 (one creature); +16 vs. Reflex

Hit: 3d10 + 10 damage.

Terror Strike (psychic) Recharge if the power misses

Attack: Melee 2 (one bloodied creature); +16 vs. Will

Hit: 5d6 + 12 psychic damage, and the target is slowed (save ends).

    First Failed Saving Throw: The target is knocked unconscious instead of slowed (save ends). If the target takes damage, the effect also ends.

Str 24 (+13)                Dex 18 (+10)                Wis 16 (+9)
Con 21 (+11)                Int 5 (+3)                Cha 11 (+6)

Alignment chaotic evil        Languages Giant

Published in P1 King of the Trollhaunt Warrens, page(s) 20, 61, Monster Vault, page(s) 275.