Ghost of Graefmotte
Medium shadow humanoid (undead)
Level 5 Elite Lurker XP 400

Initiative +7        Senses Perception +6; Darkvision
Murder's Memory (Fear) aura 5; each enemy within the aura takes a -2 penalty to Will.
HP 74; Bloodied 37
AC 17; Fortitude 17, Reflex 16, Will 17
Immune disease, poison; Resist insubstantial
Saving Throws +2
Speed 6, fly 6 (hover); phasing
Action Points 1

Fearsome Touch (standard, at-will) Fear, Necrotic

+8 vs Will; 1d4+2 necrotic damage, and the target slides 1 square.

Shared Nightmare (standard; requires combat advantage, recharge ) Fear, Psychic

+8 vs Will; 2d4+2 psychic damage, and the target is dazed (save ends). First Failed Saving Throw: The target is stunned instead of dazed (save ends). Second Failed Saving Throw: The target is unconscious instead of stunned (save ends). Aftereffect: The target is dazed until the end of the Ghost’s next turn.

Combat Advantage Necrotic

The Ghost of Graefmotte’s melee attacks deal 2d6 extra necrotic damage to any target granting combat advantage to him.

Fleeting Ghost (move; at-will)

The Ghost of Graefmotte shifts 3 squares.

Alignment Chaotic evil        Languages Common
Skills Stealth +8
Str 15 (+4)      Dex 12 (+3)      Wis 9 (+1)
Con 13 (+3)      Int 10 (+2)      Cha 15 (+4)

Published in Dragon Magazine 375, page(s) 66.