Small natural animate (undead)
Level 22 Artillery XP 4150
Initiative +20 Senses Perception +15; truesight 6
HP 163; Bloodied 81
AC 34; Fortitude 32, Reflex 34, Will 33
Immune disease, poison; Resist 20 fire, 10 necrotic; Vulnerable 15 radiant
Speed fly 8 (hover)
Ghostfire Bite (standard, at-will) Fire, Necrotic
+29 vs AC; 2d4+5 fire and necrotic damage, and ongoing 5 fire and necrotic damage (save ends).
Cremation Ray (standard, at-will) Fire, Necrotic
Ranged 10; +27 vs Reflex; 2d12+7 fire and necrotic damage, and ongoing 5 fire and necrotic damage (save ends).
Ghostfire Storm (standard, encounter) Fire, Necrotic
Area burst 3 within 15; +25 vs Reflex; 2d10+7 fire and necrotic damage. Miss: Half damage. The storm blocks line of sight, deals 10 fire and necrotic damage to any creature that starts its turn in the area, and disappears at the end of the flameskull's next turn. The flameskull can exclude allies from the effect.
Mage Hand (minor; at-will) Conjuration
As mage hand (wizard 1).
Alignment Chaotic evil Languages Abyssal, Common
Skills Stealth +25
Str 10 (+11) Dex 28 (+20) Wis 9 (+10)
Con 25 (+18) Int 14 (+13) Cha 26 (+19)
Published in E1 Death's Reach, page(s) 27.