Ghoul Ambusher
Medium natural humanoid (undead)
Level 7 Skirmisher XP 300

HP 81; Bloodied 40Initiative +10
AC 21, Fortitude 19, Reflex 20, Will 17Perception+9
Speed 8, climb 4Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant

Standard Actions

Claws At-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 2d6 + 5 damage, and the ghoul grabs the target (escape DC 16).

Mouthful of Flesh At-Will

Requirement: The target must be immobilized, stunned, or unconscious.

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 3d8 + 5 damage, and the target is dazed (save ends).

Move Actions

Bounding Leap Recharge

Effect: The ghoul jumps up to 8 squares. A ghoul can expend this power as a free action during a charge to jump up to 8 squares in place of moving normally. If it does so and hits, the target falls prone in addition to the attackā€™s results.

Triggered Actions

Worry At-Will

Trigger: A grabbed creature attempts to escape.

Attack (Immediate Interrupt): Melee 1 (one creature); +12 vs. AC

Hit: 1d8 + 5 damage.

Skills Athletics +10, Stealth +13
Str 15 (+5)                Dex 20 (+8)                Wis 12 (+4)
Con 17 (+6)                Int 11 (+3)                Cha 11 (+3)

Alignment Chaotic Evil        Languages Common

Published in Dungeon Magazine 184, Dungeon Magazine 218.