Ghoul Flesh Seeker
Medium natural humanoid (undead)
Level 4 Lurker XP 175
|HP 45; Bloodied 22||Initiative +10|
|AC 18, Fortitude 14, Reflex 16, Will 15||Perception+9|
|Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant|
The ghoul flesh seeker can make a Stealth check to become hidden when it has cover or concealment instead of needing superior cover or total concealment.
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d6 + 4 damage, and the target is immobilized (save ends).
Prepare for Sacrifice At-Will
Attack: Melee 1 (one creature the flesh seeker was hidden from at the start of the flesh seeker’s turn); +9 vs. AC
Hit: 2d6 + 4 damage, and the flesh seeker knocks the target prone and grabs it. The target takes a -2 penalty to attempts to escape the grab and cannot stand up until the grab ends.
Render unto Orcus (weapon) At-Will
Attack: Melee 1 (one prone creature grabbed by the flesh seeker); +9 vs. AC
Hit: 2d8 + 9 damage.
Skills Acrobatics +11, Stealth +11
Str 12 (+3) Dex 19 (+6) Wis 14 (+4)
Con 15 (+4) Int 10 (+2) Cha 11 (+2)
Alignment chaotic evil Languages Common
Equipment: dagger .
Published in Monster Manual 3, page(s) 94, Dungeon Magazine 218.