Giant Crayfish
Large natural beast (blind)
Level 4 Solo Soldier XP 875

HP 224; Bloodied 112Initiative +6
AC 20, Fortitude 20, Reflex 17, Will 16Perception+3
Speed 2, swim 4Blindsight 5
Saving Throws +5; Action Points 2


Bloodied Rage

While the crayfish is bloodied, it takes a -2 penalty to attack rolls and defenses but gains a +5 bonus to damage rolls.

Natural Camouflage

If the crayfish begins its turn underwater, it becomes invisible until it moves or attacks.

Standard Actions

Claw At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d8 + 8 damage, and the target is grabbed (DC 14 to escape).

Special: If the crayfish has two creatures grabbed, it cannot make claw attacks.

Double Attack At-Will

Effect: The crayfish uses claw twice.

Pincer Crush At-Will

Effect: The crayfish makes the following attack against each creature grabbed by it.

Attack: Melee 1 (one creature grabbed by the crayfish); +7 vs. Fortitude

Hit: 4d8 + 18 damage.

Miss: Half damage.

Skills Stealth +9
Str 20 (+7)                Dex 15 (+4)                Wis 12 (+3)
Con 16 (+5)                Int 1 (-3)                Cha 5 (-1)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 212.