Large natural beast (aquatic)
Level 16 Elite Soldier XP 2800
|HP 314; Bloodied 157||Initiative +13|
|AC 32, Fortitude 30, Reflex 26, Will 27||Perception+12|
|Speed 6, swim 8||Darkvision|
|Saving Throws +2; Action Points 1|
The lobster can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
At the start of its turn, the lobster can make a saving throw against any one effect that a save can end.
Requirement: The lobster must have no more than one creature grabbed.
Attack: Melee 2 (one creature); +21 vs. AC
Hit: 2d10 + 13 damage, and the target is grabbed (escape DC 22). A target grabbed by the lobster takes 25 damage at the end of each of the target’s turns.
Snapping Claws At-Will
Requirement: The lobster must have no creature grabbed.
Effect: The lobster uses claw twice.
Str 21 (+13) Dex 16 (+11) Wis 18 (+12)
Con 24 (+15) Int 2 (+4) Cha 5 (+5)
Alignment Unaligned Languages -
Published in Dungeon Magazine 204.