Giant Lobster
Large natural beast (aquatic)
Level 16 Elite Soldier XP 2800

HP 314; Bloodied 157Initiative +13
AC 32, Fortitude 30, Reflex 26, Will 27Perception+12
Speed 6, swim 8Darkvision
Saving Throws +2; Action Points 1

Traits

Aquatic

The lobster can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Mindless Pursuit

At the start of its turn, the lobster can make a saving throw against any one effect that a save can end.

Standard Actions

Claw At-Will

Requirement: The lobster must have no more than one creature grabbed.

Attack: Melee 2 (one creature); +21 vs. AC

Hit: 2d10 + 13 damage, and the target is grabbed (escape DC 22). A target grabbed by the lobster takes 25 damage at the end of each of the target’s turns.

Snapping Claws At-Will

Requirement: The lobster must have no creature grabbed.

Effect: The lobster uses claw twice.

Str 21 (+13)                Dex 16 (+11)                Wis 18 (+12)
Con 24 (+15)                Int 2 (+4)                Cha 5 (+5)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 204.