Giant Object Mimic
Large aberrant magical beast
Level 13 Elite Lurker XP 1600

HP 208; Bloodied 104Initiative +12
AC 27, Fortitude 26, Reflex 24, Will 25Perception+16
Speed 5Darkvision, tremorsense 5
Resist 10 acid
Saving Throws +2; Action Points 1

Traits

Ambush

The mimic deals 3d6 extra damage against surprised foes.

Standard Actions

Slam At-Will

Attack: Melee 3 (one creature); +18 vs. AC

Hit: 3d8 + 7 damage.

Crushing Tendrils (acid) At-Will

Attack: Melee 3 (one creature, or two creatures if the mimic has no creatures grabbed); +18 vs. AC

Hit: 3d8 + 7 damage, and the mimic grabs the target (escape DC 25) until the end of the mimic’s next turn.

Sustain Standard: Each grab persists until the end of the mimic’s next turn, and each grabbed target takes 15 acid damage.

Minor Actions

Ravening Maw At-Will (1/round)

Attack: Melee 3 (one creature grabbed by the mimic); +18 vs. AC

Hit: 3d8 + 7 damage.

Shapeshift (polymorph) At-Will (1/round)

Effect: The mimic assumes one of the following forms without changing its size. It remains in the chosen form until it uses this power again.

Ooze Form: The mimic becomes an ooze. When it squeezes while in this form, it moves its full speed rather than half speed, it doesn’t take the -5 penalty to attack rolls, and it doesn’t grant combat advantage for squeezing.

Object Form: While in this form, the mimic has resist 15 to all damage, is immobilized, and cannot attack. In addition, a creature must succeed on a DC 29 Perception check to notice that the mimic is a creature.

Skills Bluff +13, Stealth +13
Str 22 (+12)                Dex 14 (+8)                Wis 21 (+11)
Con 20 (+11)                Int 19 (+10)                Cha 15 (+8)

Alignment Unaligned        Languages Common, Deep Speech

Published in Dungeon Magazine 197.