Giant Sea Snake
Huge natural beast (aquatic, reptile)
Level 10 Soldier XP 500

HP 105; Bloodied 52Initiative +10
AC 26, Fortitude 24, Reflex 21, Will 21Perception+13
Speed 6, climb 6, swim 6Low-light vision

Traits

Aquatic

The snake can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Standard Actions

Bite (poison) At-Will

Attack: Melee 2 (one creature); +15 vs. AC

Hit: 2d6 + 6 damage plus 1d10 poison damage, and the snake grabs the target (escape DC 18).

Constrict At-Will

Attack: Melee 1 (one creature grabbed by the snake); +13 vs. Fortitude

Hit: 2d12 + 10 damage, and the target is dazed until the end of the snake’s next turn.

Skills Stealth +13
Str 23 (+11)                Dex 17 (+8)                Wis 17 (+8)
Con 17 (+8)                Int 2 (+1)                Cha 10 (+5)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 215.