Giant Skeletal Bat
Large natural animate (undead)
Level 10 Skirmisher XP 500

Initiative +13        Senses Perception +8; blindsight 5, Darkvision
HP 104; Bloodied 52
AC 24; Fortitude 22, Reflex 24, Will 20
Immune disease, poison; Resist 5 necrotic; Vulnerable 5 radiant
Speed 4, fly 8 (clumsy)

Claw (standard, at-will)

+15 vs AC; 2d8+4 damage, and the target is pushed 1 square and knocked prone.

Swoop and Claw (standard, recharge )

+13 vs ; 4d8+5 damage.. The giant skeletal bat shifts up to 6 squares and can move through occupied squares as it moves. It makes a melee basic attack against any creature whose space it enters. The skeleton cannot attack a single target more than once in this fashion, and it must end its movement in an unoccupied square.

Swoop and Drop (free, when the giant skeletal bat attacks a creature with swoop and claw, at-will)

The attack deals no damage. Instead, the target is grabbed. When the giant skeletal bat moves, the grabbed creature slides along with it, remaining in the same space relative to the bat.

Alignment Unaligned        Languages -
Str 21 (+10)      Dex 22 (+11)      Wis 16 (+8)
Con 16 (+8)      Int 3 (+1)      Cha 4 (+2)


Published in Open Grave, page(s) 182.