Gibbering Abomination
Medium aberrant magical beast
Level 18 Controller XP 2000

HP 168; Bloodied 84Initiative +13
AC 32, Fortitude 31, Reflex 30, Will 30Perception+13
Speed 6, fly 4 (hover; altitude limit 1)All-around vision, Darkvision


Unnatural Utterances Aura 5

Enemies take a -2 penalty to attack rolls while in the aura.

All-Around Vision

Enemies can’t gain combat advantage by flanking the gibbering abomination.

Combat Advantage

Whenever the gibbering abomination hits a creature granting combat advantage to it with a melee or a ranged attack, the abomination deals 2d6 extra psychic damage to that creature.

Standard Actions

Tentacles (psychic) At-Will

Attack: Melee 2 (one creature); +23 vs. AC

Hit: 3d6 + 10 damage, and ongoing 5 psychic damage (save ends).

Eye of Despair (psychic) Recharge

Attack: Ranged 10 (one creature); +21 vs. Will

Hit: 4d8 + 10 psychic damage, and the target is immobilized (save ends).

Free Actions

Gibbering At-Will

Trigger: The gibbering abomination starts its turn.

Attack: Close burst 5 (nondeafened creatures in the burst); +21 vs. Will

Hit: The target is dazed until the end of the abomination’s next turn.

Str 20 (+14)                Dex 18 (+13)                Wis 19 (+13)
Con 16 (+12)                Int 11 (+9)                Cha 12 (+10)

Alignment Unaligned        Languages -
Update (8/11/2011)
Updated in Dungeon 192.

Published in Monster Manual, page(s) 126, Dungeon Magazine 168, page(s) 84, P3 Assault on Nightwyrm Fortress, page(s) 5, Dungeon Magazine 192.