Gibberling Mob
Huge natural humanoid (swarm)
Level 7 Elite Brute XP 600

HP 192; Bloodied 96Initiative +5
AC 19, Fortitude 21, Reflex 19, Will 17Perception+7
Speed 5Darkvision
Immune charm, fear; Resist half damage from melee and
ranged attacks; Vulnerable 5 to close and area attacks
Saving Throws +2; Action Points 1


Fearful Gibbering (fear) Aura 10

Enemies in the aura take a –2 penalty to all defenses.

Swarming Swords (weapon) Aura 1

Any creature other than a gibberling mob that ends its turn in the aura takes 3d8 damage.

Noisy Gibbering

The mob cannot become hidden and can surprise only creatures that cannot hear the mob.


The mob can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The mob cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze t through any opening that is large enough for at least one of the creatures it comprises.

Standard Actions

Sword Swarm (weapon) At-Will

Attack: Melee 2 (one creature); +12 vs. AC

Hit: 5d8 damage.

Surging Swords (weapon) Recharge

Effect: The mob shifts up to its speed. When the mob moves adjacent to an enemy for the first time during the move, the mob can use sword swarm on that enemy. If the attack hits a Large or smaller creature, the creature must succeed on a saving throw or fall prone.

Move Actions

Flowing Mob Recharge when the mob is hit by an attack

Effect: The mob shifts up to its speed.

Str 19 (+7)                Dex 15 (+5)                Wis 9 (+2)
Con 16 (+6)                Int 5 (0)                Cha 5 (0)

Alignment Unaligned        Languages -
Equipment: longsword x20.

Published in Dungeon Magazine 215.