Githyanki Captain
Medium natural humanoid
Level 13 Elite Soldier (Leader) XP 1600

Initiative +11        Senses Perception +10
HP 256; Bloodied 128
AC 29; Fortitude 26, Reflex 25, Will 25
Saving Throws +2; +4 against charm effects
Speed 5
Action Points 1

Silver Greatsword (standard, at-will) Psychic, Weapon

+18 vs AC; 1d10+6 damage plus 1d10 psychic damage, plus an extra 2d10 psychic damage against an immobilized target.

Mindhook (standard, at-will) Psychic

Ranged 10; +17 vs Will; 2d8+3 psychic damage, and the githyanki captain or an ally of the captain’s choice marks the target (save ends).

Double Attack (standard, at-will)

The githyanki captain makes two basic attacks.

Telekinetic Leap (move, encounter)

Ranged 10; the githyanki captain or an ally within range can fly up to 8 squares.

Psychic Upheaval (standard, recharges when first bloodied) Psychic

Close burst 3; targets enemies; +16 vs Fortitude; 2d10+4 psychic damage, and the target is immobilized (save ends). Allies within the area gain 10 temporary hit points.

Astral Engagement (move; recharge ) Teleportation

The captain teleports 6 squares to a square adjacent to an enemy, and one ally within 5 squares of the captain’s start or end point can charge the same enemy.

Alignment Evil        Languages Common, Deep Speech
Skills Arcana +15, History +17
Str 21 (+11)      Dex 12 (+7)      Wis 19 (+10)
Con 16 (+9)      Int 18 (+10)      Cha 16 (+9)

Equipment: silver greatsword, Bitter Glass communication device, plate armor .

Published in Dungeon Magazine 164, page(s) 114.