Githyanki Corsair Shipmaster
Medium natural humanoid
Level 19 Skirmisher XP 2400

Initiative +18        Senses Perception +15
HP 179; Bloodied 89
AC 33; Fortitude 31, Reflex 32, Will 31
Saving Throws +2 against charm effects
Speed 6 see also telekinetic leap

Silver Longsword (standard, at-will) Psychic, Weapon

+24 vs AC; 2d8 + 5 damage plus 1d6 psychic damage, and if the githyanki corsair shipmaster has combat advantage against the target, it can shift 3 squares.

Blade Dance (standard, encounter) Psychic, Weapon

+24 vs AC; 3d8 + 6 damage plus 1d8 psychic damage, and the target is dazed until the end of the githyanki corsair shipmaster’s next turn. Effect: The shipmaster can shift up to 3 squares before or after making this attack..

Telekinetic Leap (move, encounter)

10; +22 vs or (whichever is lower); . the githyanki corsair shipmaster or an ally within range can fly 5 squares.

Combat Advantage

A githyanki corsair shipmaster deals 1d6 extra damage on melee attacks against any target that is granting combat advantage to it.

Alignment Evil        Languages Common, Deep Speech
Skills Acrobatics +21, Insight +20
Str 22 (+15)      Dex 25 (+16)      Wis 22 (+15)
Con 19 (+13)      Int 21 (+14)      Cha 17 (+12)

Equipment: Silver Longsword, leather armor , light shield .

Published in Dungeon Magazine 167, page(s) 88.