Medium natural humanoid
Level 12 Skirmisher XP 700
Initiative +15 Senses Perception +12
HP 118; Bloodied 59
AC 26; Fortitude 24, Reflex 26, Will 22
Saving Throws +2 against charm effects
Silver Longsword (standard, at-will) Psychic, Weapon
+16 vs AC; 2d8+4 damage plus 1d6 psychic damage, and if the githyanki corsair has combat advantage, it can shift up to 3 squares.
Blade Dance (standard, encounter) Psychic, Weapon
+16 vs AC; 3d8+4 damage plus 1d6 psychic damage, and the target is dazed until the end of the githyanki corsair's next turn. The githyanki corsair can shift up to 3 squares before or after making this attack.
Telekinetic Leap (move, encounter)
Ranged 10; the githyanki corsair or an ally within range can fl y up to 5 squares.
A githyanki corsair deals 1d6 extra damage on melee attacks against any target that it has combat advantage against.
Alignment Evil Languages Common, Deep Speech
Skills Acrobatics +16, History +9, Insight +12
Str 19 (+10) Dex 21 (+11) Wis 12 (+7)
Con 14 (+8) Int 12 (+7) Cha 13 (+7)
Equipment: clothes, silver, light shield , longsword .
Published in Dungeon Delve, page(s) 85.