Githyanki Knight
Medium natural humanoid
Level 21 Elite Controller XP 6400

Initiative +15        Senses Perception +22; Darkvision
HP 396; Bloodied 198
AC 35; Fortitude 34, Reflex 31, Will 33
Immune fear; Resist 5 psychic, 5 radiant
Saving Throws +2 (+4 against charm effects)
Speed 5
Action Points 1

True Silver Sword (standard, at-will) Psychic, Weapon

+26 vs AC; 1d12 + 8 damage plus 1d8 psychic damage (crit 3d12 + 20 + 8 psychic).

Dark Smite (standard, recharges when first bloodied) Psychic, Weapon

+25 vs Fortitude; 2d12 + 8 damage plus 1d12 psychic damage, and the target is pushed 5 squares and knocked prone. Targets an immobilized creature

Double Attack (standard, at-will) Psychic, Weapon

The githyanki knight makes two true silver sword attacks.

Reactive Grab (immediate reaction, when an enemy enters a square adjacent to the githyanki knight, encounter)

The githyanki knight makes a telekinetic fist attack against the triggering enemy. This attack doesn’t provoke opportunity attacks.

Telekinetic Fist (standard, at-will)

Ranged 5; +25 vs Fortitude; the target is immobilized (save ends). Each Failed Saving Throw: The githyanki knight slides the target 5 squares.

Dimensional Exile (free, when the githyanki knight hits with
a melee attack, encounter) Teleportation

The target is sent to a pocket dimension (save ends). The target is removed from play and cannot take actions. When the target ends the effect, it returns to the space it last occupied or the closest unoccupied space.

Alignment Evil        Languages Common, Deep Speech
Str 27 (+18)      Dex 21 (+15)      Wis 24 (+17)
Con 22 (+16)      Int 16 (+13)      Cha 20 (+15)

Equipment: true silver sword, plate armor .

Published in Dungeon Magazine 168, page(s) 86.