Githzerai Mindmage
Medium natural humanoid
Level 14 Artillery XP 1000

Initiative +13        Senses Perception +16
HP 105; Bloodied 52
AC 28; Fortitude 24, Reflex 26, Will 26
Speed 7

Unarmed Strike (standard, at-will)

+19 vs AC; 2d8+4 damage.

Mindstrike (standard, at-will) Psychic

Ranged 20; +17 vs Reflex; 2d8+4 psychic damage, and the target is dazed (save ends).

Elemental Bolts (standard, at-will)

Ranged 10; +17 vs Reflex; 4d8 acid, cold, fire, or lightning damage (the mindmage chooses the damage type for each attack).

Concussion Orb (standard, encounter)

Area burst 2 within 10; +17 vs Fortitude; 1d10+4 damage, and the target is knocked prone.

Accurate Mind

The githzerai mindmage’s ranged attacks ignore cover and concealment (but not superior cover or total concealment).

Iron Mind (immediate interrupt, when hit by an attack; encounter)

The githzerai mindmage gains a +2 bonus to all defenses until the end of its next turn.

Alignment Unaligned        Languages Common, Deep Speech
Skills Acrobatics +18, Arcana +13, Athletics +10, Insight +16
Str 13 (+8)      Dex 19 (+11)      Wis 19 (+11)
Con 15 (+9)      Int 13 (+8)      Cha 10 (+7)

Revision (1/8/2009)
In the githzerai’s accurate mind ability, replace “total cover” with “superior cover”.

Published in Monster Manual, page(s) 131.