Medium natural humanoid
Level 13 Elite Controller XP 1600
Initiative +12 Senses Perception +15
HP 248; Bloodied 124
AC 29; Fortitude 26, Reflex 28, Will 28
Saving Throws +2
Action Points 1
Unarmed Strike (standard, at-will)
+18 vs AC; 2d8+4 damage.
Inner Spark (standard, at-will) Lightning, Teleportation
Ranged 5; +16 vs Reflex; 1d8+4 Lightning damage, and the target teleports 5 squares, to an unoccupied space of the zerth’s choosing.
Psychic Fists (standard, encounter) Psychic
Close burst 5; targets enemies; +17 vs Will; 1d8+4 psychic damage.
Reorder Chaos (standard, recharge ) Teleportation
Ranged sight; up to 4 Medium or smaller targets; +17 vs Fortitude; the targets teleport to swap spaces as the zerth chooses.
Avenging Wind (immediate interrupt, when targeted by a ranged attack; encounter) Teleportation
The attack targets another creature within 5 squares of the zerth, and the zerth teleports 10 squares into a square adjacent to the attacker.
Iron Mind (immediate interrupt, when hit by an attack; encounter)
The githzerai zerth gains a +2 bonus to all defenses until the end of its next turn.
Trace Chance (standard; recharge )
no attack roll required; Ranged 5; the next melee attack made against the target gains a +5 power bonus to the attack roll and, if it hits, it is automatically a critical hit.
Alignment Unaligned Languages Common, Deep Speech
Skills Acrobatics +17, Athletics +10, Insight +15
Str 15 (+8) Dex 19 (+10) Wis 19 (+10)
Con 12 (+7) Int 14 (+8) Cha 13 (+7)
Published in Monster Manual, page(s) 130.