Githzerai Zerth
Medium natural humanoid
Level 13 Elite Controller XP 1600

Initiative +12        Senses Perception +15
HP 248; Bloodied 124
AC 29; Fortitude 26, Reflex 28, Will 28
Saving Throws +2
Speed 7
Action Points 1

Unarmed Strike (standard, at-will)

+18 vs AC; 2d8+4 damage.

Inner Spark (standard, at-will) Lightning, Teleportation

Ranged 5; +16 vs Reflex; 1d8+4 Lightning damage, and the target teleports 5 squares, to an unoccupied space of the zerth’s choosing.

Psychic Fists (standard, encounter) Psychic

Close burst 5; targets enemies; +17 vs Will; 1d8+4 psychic damage.

Reorder Chaos (standard, recharge ) Teleportation

Ranged sight; up to 4 Medium or smaller targets; +17 vs Fortitude; the targets teleport to swap spaces as the zerth chooses.

Avenging Wind (immediate interrupt, when targeted by a ranged attack; encounter) Teleportation

The attack targets another creature within 5 squares of the zerth, and the zerth teleports 10 squares into a square adjacent to the attacker.

Iron Mind (immediate interrupt, when hit by an attack; encounter)

The githzerai zerth gains a +2 bonus to all defenses until the end of its next turn.

Trace Chance (standard; recharge )

no attack roll required; Ranged 5; the next melee attack made against the target gains a +5 power bonus to the attack roll and, if it hits, it is automatically a critical hit.

Alignment Unaligned        Languages Common, Deep Speech
Skills Acrobatics +17, Athletics +10, Insight +15
Str 15 (+8)      Dex 19 (+10)      Wis 19 (+10)
Con 12 (+7)      Int 14 (+8)      Cha 13 (+7)


Published in Monster Manual, page(s) 130.