Glass Guardian
Medium aberrant magical beast
Level 4 Brute XP 175

Initiative +6        Senses Perception +3; low-light vision, tremorsense 4
Piercing Slivers aura 1; an enemy that ends its turn in the aura takes 2 damage.
HP 65; Bloodied 32 ; see also death burst
AC 16; Fortitude 14, Reflex 15, Will 13
Speed 6

Lancing Claw (standard, at-will)

+7 vs AC; 2d8+5 damage.

Piercing Shard (standard, at-will)

Ranged 5; +8 vs AC; 1d8 damage, and ongoing 5 damage (save ends).

Death Burst ( when the glass guardian drops to 0 hit points, )

Close burst 2; +5 vs Reflex; 2d6 damage, and ongoing 5 damage (save ends).

Alignment Unaligned        Languages -
Str 17 (+5)      Dex 18 (+6)      Wis 12 (+3)
Con 15 (+4)      Int 4 (-1)      Cha 8 (+1)


Published in Dungeon Magazine 175, page(s) 52.