Gleep Wurp, the Eyebiter
Medium natural humanoid, human
Level 19 Elite Artillery XP 4800

HP 276; Bloodied 138Initiative +11
AC 33, Fortitude 30, Reflex 31, Will 30Perception+10
Speed 6
Saving Throws +2; Action Points 1

Standard Actions

Dagger (force, weapon) At-Will

Attack: Melee 1 (one creature); +24 vs. AC

Hit: 3d4 + 9 damage plus 10 force damage.

Acid Bolt (acid, implement) At-Will

Attack: Ranged 20 (one creature); +24 vs. Reflex

Hit: 2d8 + 8 acid damage, and ongoing 10 acid damage (save ends).

Lightning Web (implement, lightning) Recharge

Attack: Area burst 1 within 20 (creatures in the burst); +24 vs. Reflex

Hit: 4d6 + 14 lightning damage, and the target is immobilized (save ends).

Move Actions

Dimension Hop (teleportation) Recharge when Gleep spends an action point

Effect: Gleep teleports up to 5 squares.

Minor Actions

Eyebite (charm, implement, psychic) At-Will

Special: This attack does not provoke opportunity attacks.

Attack: Ranged 10 (one creature); +24 vs. Will

Hit: 3d8 + 14 psychic damage, and Gleep is invisible to the target until the start of Gleep’s next turn.

Skills Arcana +19, Diplomacy +18, History +19
Str 10 (+9)                Dex 15 (+11)                Wis 12 (+10)
Con 18 (+13)                Int 21 (+14)                Cha 18 (+13)

Alignment Evil        Languages Abyssal, Common, Draconic, Dwarven, Elven, Giant
Equipment: robes, potion of recovery, dagger , wand implement .

Published in Dungeon Magazine 200.