Gloorpk, Bullywug Chieftain
Medium natural humanoid (aquatic)
Level 3 Elite Artillery XP 300
|HP 78; Bloodied 39||Initiative +3|
|AC 17, Fortitude 15, Reflex 15, Will 16||Perception+9|
|Speed 6, swim 4|
|Resist 5 poison|
|Saving Throws +2; Action Points 1|
Rancid Air (poison) Aura 2
Each enemy that spends a healing surge within the aura is weakened until the end of its next turn.
Gloorpk can breathe underwater. In aquatic combat, he gains a +2 bonus to attack rolls against nonaquatic creatures.
Nature's Release (healing)
Any attacker that scores a critical hit against Gloorpk regains 5 hit points.
Gloorpk ignores difficult terrain that is mud or shallow water.
Quarterstaff (weapon) At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 1d8 + 3 damage.
Dragonfang Bolt (poison) At-Will
Attack: Ranged 10 (one creature); +8 vs. Will
Hit: 1d10 + 4 poison damage, and all creatures adjacent to the target take 3 poison damage.
Electric Reflux (cold, lightning) At-Will
Attack: Close blast 3 (creatures in the blast); +8 vs. Reflex+10 vs. Reflex if Gloorpk includes at least one ally in the blast
Hit: 2d6 + 4 cold and lightning damage, and the target is dazed until the end of Gloorpk’s next turn.
Fiery Croak (fire, thunder) Recharge
Attack: Area burst 1 within 10 (creatures in the burst); +6 vs. Reflex+8 vs. Reflex if Gloorpk includes at least one ally in the burst
Hit: 2d10 + 4 fire and thunder damage.
Miss: Half damage.
Skills Arcana +7, Intimidate +7, Nature +9
Str 12 (+2) Dex 14 (+3) Wis 16 (+4)
Con 15 (+3) Int 13 (+2) Cha 13 (+2)
Alignment Chaotic Evil Languages Common, Primordial
Equipment: quarterstaff .
Published in Dungeon Master's Kit.