Glork
Small aberrant humanoid , goblin
Level 5 Soldier XP 200

Initiative +6        Senses Perception +8; Darkvision
HP 63; Bloodied 31
AC 21; Fortitude 19, Reflex 15, Will 17
Speed 5

Vicious Longsword (standard, at-will) Weapon

+12 vs AC; 1d8+6 damage (crit 1d12 + 14), and the target is marked until the end of Glork’s next turn.

Corrupting Strike (standard, encounter) Weapon

+8 vs Fortitude; (targets an enemy marked by Glork)1d8+6 damage, and the target is slowed and weakened (save ends both). Aftereffect: The target takes a -2 penalty to Fortitude until the end of Glork’s next turn.

Unearthly Shriek (standard, encounter) Psychic

Close burst 3; targets non-aberrant creatures; +10 vs Will; 3d8+4 psychic damage.

Spawn Corrupt Minion (move; while within 5 squares of a goblin mass; recharge )

Glork causes the goblin mass to spawn a corrupt goblin cutter. The corrupt goblin cutter appears in an unoccupied square adjacent to the goblin mass and makes a melee or ranged basic attack as a free action. Thereafter it acts immediately after Glork’s initiative count. Characters do not earn experience for killing corrupt goblin cutters summoned in this way.

Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)

Glork shifts 1 square.

Alignment Evil        Languages Common, Deep Speech, Goblin
Str 18 (+6)      Dex 15 (+4)      Wis 12 (+3)
Con 15 (+4)      Int 11 (+2)      Cha 18 (+6)

Equipment: +1 vicious longsword, chainmail .


Published in Dungeon Magazine 177, page(s) 44.