Gnoll Pack Lord
Medium natural humanoid
Level 8 Controller (Leader) XP 350
|HP 90; Bloodied 45||Initiative +6|
|AC 22, Fortitude 21, Reflex 19, Will 22||Perception+6|
|Speed 8||Low-light vision|
The gnoll’s attacks deal 5 extra damage to any enemy that has two or more of the gnoll’s allies adjacent to it.
Flail (weapon) At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 1d10 + 11 damage.
Demonic Frenzy (charm) Recharge when an ally drops to 0 hit points
Attack: Ranged 10 (one creature); +11 vs. Will
Hit: The target takes a -2 penalty to attack rolls until the end of its next turn. In addition, the target uses a free action to make two basic attacks against a target or targets of the gnoll’s choice.
Effect: The target is dazed until the end of its next turn.
Feed on the Weak At-Will
Attack: Area burst 1 within 5 (enemies in the burst); +11 vs. Will
Hit: The target grants combat advantage until the start of its next turn.
Effect: One ally in the burst can make a basic attack as a free action.
Pack Cackle Recharge
Effect: Close burst 5 (allies in the burst). Each target can shift up to 2 squares as a free action
Str 17 (+7) Dex 15 (+6) Wis 15 (+6)
Con 18 (+8) Int 10 (+4) Cha 20 (+9)
Alignment chaotic evil Languages Abyssal, Common
Equipment: flail , leather armor .
Published in Monster Vault, page(s) 147, Madness at Gardmore Abbey, page(s) 4-28, Dungeon Magazine 192, Dungeon Magazine 214.