Gnoll Pack Lord
Medium natural humanoid
Level 8 Controller (Leader) XP 350

HP 90; Bloodied 45Initiative +6
AC 22, Fortitude 21, Reflex 19, Will 22Perception+6
Speed 8Low-light vision

Traits

Pack Attack

The gnoll’s attacks deal 5 extra damage to any enemy that has two or more of the gnoll’s allies adjacent to it.

Standard Actions

Flail (weapon) At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 1d10 + 11 damage.

Demonic Frenzy (charm) Recharge when an ally drops to 0 hit points

Attack: Ranged 10 (one creature); +11 vs. Will

Hit: The target takes a -2 penalty to attack rolls until the end of its next turn. In addition, the target uses a free action to make two basic attacks against a target or targets of the gnoll’s choice.

Effect: The target is dazed until the end of its next turn.

Feed on the Weak At-Will

Attack: Area burst 1 within 5 (enemies in the burst); +11 vs. Will

Hit: The target grants combat advantage until the start of its next turn.

Effect: One ally in the burst can make a basic attack as a free action.

Minor Actions

Pack Cackle Recharge

Effect: Close burst 5 (allies in the burst). Each target can shift up to 2 squares as a free action

Str 17 (+7)                Dex 15 (+6)                Wis 15 (+6)
Con 18 (+8)                Int 10 (+4)                Cha 20 (+9)

Alignment chaotic evil        Languages Abyssal, Common
Equipment: flail , leather armor .

Published in Monster Vault, page(s) 147, Madness at Gardmore Abbey, page(s) 4-28, Dungeon Magazine 192, Dungeon Magazine 214.