Gnoll Skulker
Medium natural humanoid
Level 5 Lurker XP 200

HP 51; Bloodied 25Initiative +10
AC 19, Fortitude 17, Reflex 19, Will 15Perception+4
Speed 7Low-light vision


Peerless Camouflage

The skulker can make a Stealth check to become hidden when it has cover or concealment instead of needing superior cover or total concealment. If the skulker is hidden from one or more creatures and moves to a square that does not provide it any cover or any concealment, it remains hidden from those creatures until the start of its next turn.

Something to Prove

The skulker deals 5 extra damage on ranged and melee attacks against a target that has none of the skulker’s allies adjacent to it.

Standard Actions

Dagger (weapon) At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 2d4 + 8 damage.

Shortbow (weapon) At-Will

Attack: Ranged 15/30 (one creature); +10 vs. AC

Hit: 2d8 + 4 damage.

Triggered Actions

Hit and Run At-Will

Requirement: The skulker must be hidden.

Trigger: The skulker hits with shortbow.

Effect (Free Action): The skulker shifts 2 squares.

Skills Stealth +11
Str 18 (+6)                Dex 19 (+6)                Wis 15 (+4)
Con 15 (+4)                Int 15 (+4)                Cha 14 (+4)

Alignment chaotic evil        Languages Abyssal, Common
Equipment: arrow x20, dagger , shortbow .

Published in Monster Manual 3, page(s) 104.