Medium natural humanoid
Level 5 Lurker XP 200
|HP 51; Bloodied 25||Initiative +10|
|AC 19, Fortitude 17, Reflex 19, Will 15||Perception+4|
|Speed 7||Low-light vision|
The skulker can make a Stealth check to become hidden when it has cover or concealment instead of needing superior cover or total concealment. If the skulker is hidden from one or more creatures and moves to a square that does not provide it any cover or any concealment, it remains hidden from those creatures until the start of its next turn.
Something to Prove
The skulker deals 5 extra damage on ranged and melee attacks against a target that has none of the skulker’s allies adjacent to it.
Dagger (weapon) At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d4 + 8 damage.
Shortbow (weapon) At-Will
Attack: Ranged 15/30 (one creature); +10 vs. AC
Hit: 2d8 + 4 damage.
Hit and Run At-Will
Requirement: The skulker must be hidden.
Trigger: The skulker hits with shortbow.
Effect (Free Action): The skulker shifts 2 squares.
Skills Stealth +11
Str 18 (+6) Dex 19 (+6) Wis 15 (+4)
Con 15 (+4) Int 15 (+4) Cha 14 (+4)
Alignment chaotic evil Languages Abyssal, Common
Equipment: arrow x20, dagger , shortbow .
Published in Monster Manual 3, page(s) 104.