Gnoll War Fang
Medium natural humanoid
Level 6 Soldier (Leader) XP 250
|HP 72; Bloodied 36||Initiative +7|
|AC 22, Fortitude 17, Reflex 16, Will 20||Perception+5|
|Speed 7||Low-light vision|
War Fang Defense Aura 1
Allies within the aura gain a +2 bonus to AC.
The war fang’s melee attacks deal 5 extra damage against an enemy that has two or more gnoll allies adjacent to it.
Longsword (weapon) At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 1d8 + 6 damage, or 1d8 + 10 while the war fang is bloodied.
Demonic Challenge (fire) At-Will 1/round
Effect: The war fang marks one enemy within 3 squares until the end of the enconter or until the war fang uses this power again. Until the mark ends, whenever the marked enemy makes an attack that does not include the war fang as a target, the marked enemy takes 10 fire damage.
No Mercy At-Will
Trigger: An enemy misses the war fang with a melee attack.
Effect (Immediate Reaction): One ally adjacent to the triggering enemy can make a melee basic attack against it as a free action.
Skills Intimidate +12
Str 19 (+7) Dex 14 (+5) Wis 15 (+5)
Con 16 (+6) Int 16 (+6) Cha 18 (+7)
Alignment chaotic evil Languages Abyssal, Common
Equipment: longsword , plate armor .
Published in Monster Manual 3, page(s) 105, Dungeon Magazine 182.