Small fey humanoid
Level 3 Controller (Leader) XP 150
Initiative +1 Senses Perception +1; low-light vision
Aura of Illusion (Illusion) aura 5; the gnome arcanist and all allies in the aura gain concealment.
HP 46; Bloodied 23
AC 16; Fortitude 13, Reflex 15, Will 13
Dagger (standard, at-will) Weapon
+6 vs AC; 1d4 damage.
Scintillating Bolt (standard, at-will) Radiant
Ranged 10; +6 vs Fortitude; 1d6+4 radiant damage, and the target is dazed (save ends).
Startling Glamor (minor, at-will) Fear, Illusion
Ranged 10; +7 vs Will; the target shifts 1 square.
Illusory Terrain (standard, recharge ) Illusion
Close burst 5; targets enemies; +7 vs Will; the target is slowed (save ends).
Fade Away (immediate reaction, when the gnome arcanist takes damage; encounter) Illusion
The gnome arcanist turns invisible until it attacks or until the end of its next turn.
Fey Step (move; encounter) Teleportation
The gnome arcanist teleports 5 squares.
If a gnome has cover or concealment when it makes an initiative check at the start of an encounter, it can make a Stealth check to escape notice.
Alignment Unaligned Languages Common, Elven
Skills Arcana +12, Bluff +8, Insight +6, Stealth +8
Str 10 (+1) Dex 10 (+1) Wis 11 (+1)
Con 14 (+3) Int 18 (+5) Cha 15 (+3)
Equipment: robes, dagger .
In aura of illusion, delete “and can hide in the aura”.
Published in Monster Manual, page(s) 134, Dungeon Magazine 156, page(s) 43, FR1 Scepter Tower of Spellgard, page(s) 42, 51, 59.