Gnome Arcanist
Small fey humanoid
Level 3 Controller (Leader) XP 150

Initiative +1        Senses Perception +1; low-light vision
Aura of Illusion (Illusion) aura 5; the gnome arcanist and all allies in the aura gain concealment.
HP 46; Bloodied 23
AC 16; Fortitude 13, Reflex 15, Will 13
Speed 5

Dagger (standard, at-will) Weapon

+6 vs AC; 1d4 damage.

Scintillating Bolt (standard, at-will) Radiant

Ranged 10; +6 vs Fortitude; 1d6+4 radiant damage, and the target is dazed (save ends).

Startling Glamor (minor, at-will) Fear, Illusion

Ranged 10; +7 vs Will; the target shifts 1 square.

Illusory Terrain (standard, recharge ) Illusion

Close burst 5; targets enemies; +7 vs Will; the target is slowed (save ends).

Fade Away (immediate reaction, when the gnome arcanist takes damage; encounter) Illusion

The gnome arcanist turns invisible until it attacks or until the end of its next turn.

Fey Step (move; encounter) Teleportation

The gnome arcanist teleports 5 squares.

Reactive Stealth

If a gnome has cover or concealment when it makes an initiative check at the start of an encounter, it can make a Stealth check to escape notice.

Alignment Unaligned        Languages Common, Elven
Skills Arcana +12, Bluff +8, Insight +6, Stealth +8
Str 10 (+1)      Dex 10 (+1)      Wis 11 (+1)
Con 14 (+3)      Int 18 (+5)      Cha 15 (+3)

Equipment: robes, dagger .



Deletion (8/11/2008)
In aura of illusion, delete “and can hide in the aura”.

Published in Monster Manual, page(s) 134, Dungeon Magazine 156, page(s) 43, FR1 Scepter Tower of Spellgard, page(s) 42, 51, 59.