Gnome Assassin
Small fey humanoid
Level 7 Skirmisher XP 300

HP 78; Bloodied 39Initiative +9
AC 21, Fortitude 18, Reflex 20, Will 19Perception+9
Speed 5Low-light vision

Standard Actions

Katar (weapon) At-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 2d6 + 8 damage, or 4d6 + 8 if the attack ended the gnome’s shade form.

Move Actions

Shadow Step (teleportation) At-Will

Requirement: The gnome must be adjacent to a creature.

Effect: The gnome teleports up to 3 squares to a square adjacent to a different creature, and any mark on the gnome ends.

Minor Actions

Shade Form Recharge when first bloodied

Effect: The gnome assumes a shadowy form that lasts until it makes an attack roll or until the end of its next turn. While in this form, it is insubstantial and has vulnerable 5 radiant. In addition, it can make Stealth checks to become hidden if it has any cover or concealment.

Sustain Minor: The shadowy form persists until the end of the gnome’s next turn.

Skills Stealth +12
Str 10 (+3)                Dex 19 (+7)                Wis 13 (+4)
Con 14 (+5)                Int 14 (+5)                Cha 16 (+6)

Alignment unaligned        Languages Common, Elven
Equipment: katar x2, leather armor .

Published in Monster Vault, page(s) 150, Dungeon Magazine 192, Dungeon Magazine 200, Dungeon Magazine 214.