Gnome Illusionist
Small fey humanoid
Level 6 Artillery XP 250

HP 57; Bloodied 28Initiative +5
AC 20, Fortitude 15, Reflex 17, Will 18Perception+4
Speed 5Low-light vision

Standard Actions

Gnarled Staff (weapon) At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 1d8 + 6 damage.

Bedazzle (illusion, implement, radiant) At-Will

Attack: Area burst 1 within 10 (enemies in the burst); +11 vs. Will

Hit: 2d6 + 5 radiant damage, and the target grants combat advantage (save ends).

See Me Not (illusion, implement, psychic) Recharge

Attack: Close blast 3 (enemies in the blast); +9 vs. Will

Hit: 2d6 + 10 psychic damage, and the target cannot see the gnome (save ends).

Move Actions

There, Not There (illusion, teleportation) Encounter

Effect: The gnome teleports up to 5 squares and creates two duplicates of itself within 5 squares of its destination space. The duplicates last until the gnome attacks or until they are destroyed. Each duplicate has 1 hit point and the same ability scores and defenses as the gnome. The gnome can use its actions to have a duplicate act in any way it could, except that the duplicates cannot use powers and cannot flank.

Minor Actions

Veil (illusion) At-Will

Effect: The gnome can disguise itself and up to three allies within 5 squares of it to appear as any Small or Medium creatures. A creature can see through the disguise with a successful Insight check opposed by the gnome’s Bluff check.

Skills Bluff +13, Stealth +10
Str 10 (+3)                Dex 14 (+5)                Wis 13 (+4)
Con 15 (+5)                Int 18 (+7)                Cha 20 (+8)

Alignment unaligned        Languages Common, Elven
Equipment: gnarled staff (quarterstaff), robes.

Published in Monster Vault, page(s) 149, Dungeon Magazine 185, Dungeon Magazine 192, Dungeon Magazine 217.