Small fey humanoid
Level 2 Lurker XP 125
Initiative +8 Senses Perception +2; low-light vision
HP 34; Bloodied 17
AC 16; Fortitude 14, Reflex 14, Will 12
War Pick (standard, at-will) Weapon
+7 vs AC; 1d8+3 damage (crit 1d8+11).
Hand Crossbow (standard, at-will) Weapon
Ranged 10/20; +7 vs AC; 1d6+3 damage.
The gnome skulk deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Fade Away (immediate reaction, when the gnome skulk takes damage; encounter) Illusion
The gnome skulk turns invisible until it attacks or until the end of its next turn.
If a gnome has cover or concealment when it makes an initiative check at the start of an encounter, it can make a Stealth check to escape notice.
When a gnome skulk makes a melee or a ranged attack from hiding and misses, it is still considered to be hiding.
Alignment Unaligned Languages Common, Elven
Skills Arcana +10, Stealth +11, Thievery +9
Str 8 (0) Dex 17 (+4) Wis 12 (+2)
Con 16 (+4) Int 14 (+3) Cha 13 (+2)
Equipment: crossbow , crossbow bolts (20) , leather armor , war pick .
Published in Monster Manual, page(s) 134, Dungeon Magazine 156, page(s) 29, 33, 36, Dungeon Magazine 174, page(s) 15, FR1 Scepter Tower of Spellgard, page(s) 43, 57, H1 Keep on the Shadowfell, page(s) 31.