Gnome Wolverine
Small fey humanoid
Level 9 Skirmisher XP 400

Initiative +9        Senses Perception +10; low-light vision
HP 95; Bloodied 47
AC 23 (26 against opportunity attacks); Fortitude 22, Reflex 20, Will 20
Speed 5 (7 when charging)

Waraxe (standard, at-will) Weapon

+14 vs AC; 1d12+6 damage.

Shrieking Strike (standard, recharges when first bloodied) Weapon

+14 vs AC; 2d12+5 damage, and one enemy adjacent to the target takes 1d12 damage. Effect: The gnome wolverine gains a +3 bonus to all defenses until the start of its next turn. Special: When charging, the wolverine can use this power in place of a melee basic attack.

Unbalanced Swipe (standard, at-will) Weapon

1d12+6 damage, and the gnome wolverine slides the target 2 squares. On a critical hit, the target is also knocked prone.

Fade Away (immediate reaction, when the gnome wolverine takes damage; encounter) Illusion

The wolverine becomes invisible until after it hits or misses with an attack or until the end of its next turn.

Reactive Stealth

If a gnome wolverine has cover or concealment when it rolls initiative at the start of an encounter, it can make a Stealth check to become hidden.

Vicious Fury ( when the gnome wolverine bloodies an enemy or reduces an enemy to 0 hit points or fewer; at-will)

The wolverine shifts 5 squares and gains a +3 bonus to damage rolls until the end of its next turn.

Alignment Unaligned        Languages Common, Elven
Skills Athletics +14, Intimidate +12, Stealth +12
Str 20 (+9)      Dex 17 (+7)      Wis 12 (+5)
Con 15 (+6)      Int 10 (+4)      Cha 17 (+7)

Equipment: hide armor , waraxe .


Published in Monster Manual 2, page(s) 129.